Zurayq Studios / Creative technology
Digital thingsmadespecific.
Websites, web apps and interactive experiences—designed and developed by a small independent studio.
Design + development, together
Small by design. Broad in what we can build.
We bring interface design, development, motion and creative code into one focused process. The idea and the implementation stay in the same conversation.
Made for the brief
The structure starts with your content and goals, not a theme demo.
Built to hold up
Responsive, accessible, maintainable and considered past the first screen.
Designed across languages
English, Turkish and Arabic—with proper direction and typographic care.
Selected explorations / 2026
A few things we’ve been exploring.
Concepts and experiments are useful while a young portfolio grows—as long as they are shown honestly.
Every piece below is studio-created and labelled exactly as such.What we do
Design is only half the sentence.
Choose an area ↘
Sites with a point of view.
Custom marketing, hospitality, restaurant, portfolio and campaign sites—designed around the job, not a preselected theme.
- Responsive design
- Content systems
- SEO foundations
- Multilingual builds
Multilingual by design
The layout should speak the language too.
English, Turkish and Arabic. Proper direction, typography and layout for each—not just translated words.
Try the language switcher. The interface responds with the content.
The studio
Small on purpose.
Fewer hand-offs. Faster decisions. The people you meet are the people making the work.
Zurayq is an independent creative technology studio. We care how the first screen feels, how the last form behaves, and everything between.
Actually custom
The visual system, structure and interactions are shaped around the project.
↘Design + engineering together
What it looks like and how it works are considered at the same time.
↘Built for language
RTL and multilingual behavior are part of the system from the beginning.
↘Solid underneath
Performance, accessibility, SEO and maintainability are part of the work.
↘How it works
Four parts. Plenty of conversation.
Talk
What are we making, who is it for, and what has to work? A rough idea is enough to begin.
Design
Structure, type, motion and interface take shape together. We prototype what needs to be felt.
Build
We turn the direction into the real thing, testing across devices and refining as we go.
Ship
Launch, tune and document. Support can continue afterward when the project needs it.
Start a project
Have something particular in mind? Good.
Send the rough version: what you want to make, who it is for and what it needs to do.
You do not need to diagnose the project before contacting us.